i'm trying instantie several button using prefab.
but i've got problem delegate variable.
for(int = 0; < _partnerlist.partner.count; i++) { gameobject _instance_partner_button = instantiate(_prefab_partner_button); _instance_partner_button.name = "_button_"+_partnerlist.partner[i].partner_name; _instance_partner_button.transform.setparent(gameobject.find("_ui_menu_partner").transform, false); // change value of button ---------------------------------------------------------------- text _instance_partner_button_text = _instance_partner_button.getcomponentinchildren<text>(); _instance_partner_button_text.text = _partnerlist.partner[i].partner_name; button _instance_partner_button_button = _instance_partner_button.getcomponent<button>(); int _tempint = i; // delegate script --------------------------------------------------------------- _instance_partner_button_button.onclick.addlistener(() => _scripts_myscripts_ui.animationmenupartner(_tempint)); // ------------------------------------------------------------------------------------------- }
the function animationmenupartner() debug.log(_tempint);
no matter button press result same.
i'm maybe missing something, see in link must working correctly link
thanks help.
edit :
the script function animationmenupartner
public void animationmenupartner(int _tempint) { debug.log(_tempint)); }
the log output print : "4"
which length of list.
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